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3×3BeginnerAbout 45 min11 chapters

The Beginner's Method

The official layered method, taught interactively. Solve your first cube in an afternoon.

Chapter 01

Know your cube

Before the first turn, learn what you are actually looking at. It makes everything else click.

Learn

You solve layers, not faces

A 3×3 cube has three horizontal layers: top, middle, and bottom. The whole method comes down to one idea. You solve the cube layer by layer, not color by color.

The lit band on the cube is the top layer. Try dragging it around, and grab empty space to orbit the whole cube.

Learn

Centers never move

Each flat side is a face, and the single tile in the middle of a face is a center. Centers are fixed to the core, so they never move relative to each other. Press play and watch: every layer spins, yet the six glowing centers stay put.

That means the center tells you what color its face will be when solved. The pairs are always opposite each other: white opposite yellow, blue opposite green, and orange opposite red.

Learn

Edges have two colors

An edge piece sits between two centers and has exactly two colored tiles. There are twelve of them, lit on the cube now. On a real cube you would pinch an edge with two fingers.

Learn

Corners have three colors

A corner piece has three colored tiles, and there are eight of them. Every piece on the cube is a center, an edge, or a corner. A piece can never change type, and its colors never separate. That is why the cube is solvable at all.

Chapter 02

Reading moves

Six letters describe every turn you will ever make. Learn them once and every algorithm in the world opens up.

Learn

One letter, one quarter turn

Each face has a letter. A letter on its own means: turn that face a quarter turn clockwise, as if you were looking at that face straight on.

These cards are live: tap one and that face turns on the cube - or press the same letter on your keyboard: U D L R F B. Four turns of the same face bring the cube back to where it started.

Learn

Primes and doubles

Two marks change a letter's meaning. An apostrophe like U′ means counterclockwise, and is spoken “U prime”. A U2 means turn the face twice. Every move card in this guide carries a small arrow so you always know the direction at a glance.

Feel the difference: tap U then U′ and the cube is back where it began - a prime undoes its plain twin. Two taps of U2 do the same. On a keyboard, hold Shift with a face letter for the prime turn.

A sequence of moves in a specific order is called an algorithm. You will learn only a handful of short ones, each laid out move by move on cards like these.

Practice

Keep the front in front

One rule matters when following an algorithm: the face you start with as the front stays the front for the whole sequence. Do not re-grip halfway through.

Occasionally the method asks you to rotate the entire cube between algorithms. In this guide the cube rotates itself when that happens, so you can focus on the turns.

Your turn

Turn any face of the cube, just to feel the grip.

Start

Turn any face of the cube, just to feel the grip.

Chapter 03

The daisy

Stage one of layer one. Four white petals around the yellow center, an easy landmark to build from.

Learn

Hold it yellow side up

Begin with the yellow center on the up face. It feels backwards to start the white layer by looking at yellow, but the daisy makes the next stage almost automatic.

From here on, tiles that do not matter yet are dimmed, exactly like the gray tiles in the printed guide. Focus only on what is lit - right now, the four white edges.

Learn

The goal

This is a finished daisy: four white edge tiles around the yellow center, like petals - they are glowing on the cube.

Look closely at their sides: none of the side colors line up with the centers below them, and that is completely fine. A daisy only cares that white points up. Matching the sides comes later, in the cross stage.

Learn

Whites already on top stay put

Look at the top layer first. Any edge that already shows white on top is a finished petal - the two glowing ones here. Leave those alone and count how many you still need.

Watch

Whites in the middle layer

Next, scan the middle layer. This cube has a white edge sitting in the middle layer, its white tile facing sideways - it is glowing. Turn the front face so the edge rises into the top layer. Watch it travel.

Now
After

The moves

tap a move to jump to it

F′One turn of the front face lifts the glowing white edge from the middle layer into the top.

Watch

Do not bump a petal out

Careful: if the landing slot on top already holds a petal, a turn would knock it right back out. Both pieces involved are glowing on the cube - the petal in danger and the edge that wants its spot.

Now
After

The moves

tap a move to jump to it

UFirst, spin the top: the finished petal slides out of the landing slot.

Watch

Whites on the bottom

Finally, the bottom layer. A white edge tile facing down is two quarter turns from home: turn its face twice and it lands on top with white showing up.

Now
After

The moves

tap a move to jump to it

F2A half turn carries the white edge from the bottom straight to the top, landing white side up.

Watch

Fixing a flipped petal

Sometimes an edge reaches the top layer with its white tile facing sideways instead of up. Hold the cube so the flipped edge is on the right face, then run your first real algorithm. Three moves: out, over, back in.

Now
After

The moves

tap a move to jump to it

R′The flipped edge drops out of the top layer, down into the middle.

Practice

Make your own daisy

Time to do it yourself. Three scrambles, from easy to sneaky. The cube is yours - drag faces to turn them. Remember: any four white petals count, no matter what their side colors do.

Your turn

Get all four white petals around the yellow center.

Start
Goal

3 scrambles to try

Chapter 04

The white cross

Turn the daisy into a proper cross by matching each petal's side color, then sending it down.

Watch

Match a petal to its center

Keep the daisy on top. Pick one petal - the one nearest you - and look at its front tile (the color that is not white). Turn the up face until that tile sits directly above the center of the same color.

Now
After

The moves

tap a move to jump to it

U′The top turns until the glowing petal's side color lines up directly above the center of the same color. Only this petal needs to match - ignore the others for now.

Watch

Send it down

With that one petal matched, turn its face twice. The white tile travels to the bottom face, and the matched color stays glued to its center on the way down. The other petals stay on top - you will come back for them next.

Now
After

The moves

tap a move to jump to it

F2A half turn: the white tile dives to the bottom face, and the side color stays glued to its center the whole way down. Leave the other petals on top for now.

Watch

Work around the cube

That is the whole loop: match one petal, send it down, turn the cube to face the next one, and repeat. Four petals, four times. Sometimes a lucky top turn lines up more than one petal - send each matched one down before you spin the top again.

Now
After

The moves

tap a move to jump to it

U′Match the front petal over its center.

Learn

The finished cross

Flip the cube over and admire it: a white cross, with each arm's side tile matching the center below it. That side matching is what separates a real cross from a lucky daisy.

Practice

Finish the cross yourself

A daisy whose petals are out of order. Match and sink them one at a time - the last drill is the rare lucky case where one spin lines them all up.

Your turn

Complete the white cross with matching side colors.

Start
Goal

3 scrambles to try

Chapter 05

The white corners

Finish layer one by walking each white corner into its slot with a four move pattern.

Learn

Where a corner belongs

Hold the cube with the white cross up. A corner piece belongs exactly where its three colors meet: the glowing white, red, and blue corner goes between the white, red, and blue centers. No exceptions, so you can always work out a corner's home just by reading its colors.

Watch

Park it under its slot

Find a white corner in the bottom layer. Turn the bottom face until that corner sits directly between the two side centers that match its colors, right under its home.

Now
After

The moves

tap a move to jump to it

D2The bottom face spins until the glowing corner sits directly between the two side centers matching its colors - right under its home.

Watch

White tile on the right

Hold the cube so the corner's white tile faces you. If the corner sits on the right side of the front, walk it in with four moves. Think of it as one motion: out of the way, open the slot, carry it in, lift it home.

Now
After

The moves

tap a move to jump to it

D′The corner slides along the bottom, out of the way.

Watch

White tile on the left

Mirror image: if the white tile faces you on the left side of the front, the same dance runs through the left hand.

Now
After

The moves

tap a move to jump to it

DThe corner slides aside along the bottom.

Watch

Stuck in the top layer

If a white corner sits in the top layer but in the wrong spot, evict it first. Hold the cube so the corner is on the right, then drop it to the bottom layer. From there, park it under its slot and insert as usual.

Now
After

The moves

tap a move to jump to it

y′Re-grip: the whole cube turns so the stuck corner sits on the right. No layers move.

Watch

White tile facing down

One awkward case remains: the corner is under its slot but its white tile points straight down, so neither insert applies. Twist it out and back to make the white tile face front, then insert it with the moves you already know.

Now
After

The moves

tap a move to jump to it

FThe front face swings the corner out of its spot - the white tile leaves the floor.

Practice

Finish layer one

Four corners, four situations. Each drill is one corner away from a finished layer.

Your turn

Insert the last white corner to complete layer one.

Start
Goal

4 scrambles to try

Learn

One third solved

The entire first layer is done: a solid white face with a matching ring of colors around it. Now flip the cube over so white faces down. It stays there for the rest of the solve, and everything from here happens on top.

Chapter 06

The middle layer

Four edges stand between you and two thirds of the cube. One pattern, mirrored left and right, handles them all.

Learn

Find the vertical line

Pick any front face. Turn the top face until the edge above the center forms a vertical line of one color with it, like the blue line the glowing edge makes here. Only edges without yellow belong in the middle layer, so skip any edge showing yellow.

Now read the edge's top tile. Its color tells you whether the edge needs to travel left or right to reach its slot.

Watch

Moving right

The top tile here is red, matching the center on the right. The edge moves right, in two halves of four moves. Step through slowly and keep your eye on the glowing edge the whole way.

Now
After

The moves

tap a move to jump to it

UFirst half begins: the edge steps aside while its matching corner comes up to meet it.

Watch

Moving left

Here the top tile is orange, matching the left center, so everything mirrors: same dance, other hand.

Now
After

The moves

tap a move to jump to it

U′First half: the edge steps aside, mirrored to the left this time.

Watch

No line anywhere?

Sometimes no vertical line is possible from any side, because a middle edge is sitting in a slot the wrong way around. Hold the cube so that misplaced edge is in the front right slot, then run the right insert once to eject it.

Now
After

The moves

tap a move to jump to it

UThe glowing edge is stuck in the front-right slot the wrong way around. Run the right insert once…

Practice

Complete the middle layer

One edge left in each drill, and none of them are lined up yet. Form the line, pick a direction, insert.

Your turn

Insert the last middle layer edge.

Start
Goal

3 scrambles to try

Learn

Two thirds solved

Two full layers done. Everything that remains lives in the top layer, and from here to the end you never break the bottom two layers again. The final stretch is four short stages: cross, orient, position, position.

Chapter 07

The yellow cross

Ignore the corners entirely. One six move algorithm turns whatever you have into a yellow plus sign.

Learn

Three starting shapes

Look only at the yellow edge tiles on top and ignore the corners. You will see one of three shapes: a lone dot, an L, or a line.

Dot
L shape
Line

The hold matters: point the L's arms to the back and left, or lay the line horizontally. The cube on screen is an L, held correctly.

Watch

The cross algorithm

With the shape held correctly, run the six moves below.

Now
After

The moves

tap a move to jump to it

FThree clockwise moves to open: F…

Watch

Not there yet? Go again

One pass does not always finish the cross, but it always moves you one shape closer: dot becomes L, L becomes cross. After each run, rematch your cube to one of the three pictures and run it again.

Now
After

The moves

tap a move to jump to it

FFirst pass, starting from a line…

Practice

Make the yellow cross

All three shapes, hardest first. Work the algorithm and the re-holds yourself; Show me will walk any drill if you get lost.

Your turn

Form the yellow cross on top.

Start
Goal

3 scrambles to try

Chapter 08

Orient the corners

Make the whole top face yellow. Count the yellow corner tiles on top, hold accordingly, repeat one algorithm.

Learn

Count the yellow corners

With the cross done, count how many corner tiles on the top face are yellow: none, one, or two. Each count has a hold, and a saying to remember it by.

None: yellow tile on the left face
One: feed the fish
Two: left thumb on you

None yellow: hold so a yellow corner tile looks at you from the left face. “None, left.”

One yellow: the single yellow corner and the cross form a fish. Point its nose to the front left, so it can eat out of your left hand.

Two yellow: hold so your left thumb rests on a yellow tile at the front left. “I see two, my left thumb's on you.”

Watch

The corner twist

Held correctly, run the seven moves below. Notice the rhythm: the right face alternates direction every other time, while the up face always turns clockwise.

Now
After

The moves

tap a move to jump to it

RThe right hand starts.

Watch

Repeat until solid

Like the cross, this stage loops: run the algorithm, recount the yellow corners, re-hold by the sayings, and run it again. You may need several passes, and that is normal.

Now
After

The moves

tap a move to jump to it

RFirst pass…

Practice

Turn the top solid yellow

Three counts, three holds. Take each one the rest of the way.

Your turn

Make the entire top face yellow.

Start
Goal

3 scrambles to try

Chapter 09

Position the corners

The top is all yellow, but the corners may sit in each other's seats. Find the tail lights and swap.

Learn

Find the tail lights

Twist the top face until two corners land in their correct spots, side colors matching the centers below. Correctly placed corners sitting together look like the tail lights of a car - the glowing pair here - and tail lights belong at the back. Hold the cube that way.

Tail lights, held in back
Diagonal: no tail lights

Watch

The swap

With the tail lights in back, this swaps the two glowing front corners. It is the longest algorithm in the method, so the printed guide teaches it as a chant - follow along under each move.

Now
After

The moves

tap a move to jump to it

R′R′un to me…

Watch

Diagonal corners

If no two correct corners sit together, they are diagonal. Run the algorithm once from any hold: tail lights will appear. Put them in the back and run it once more.

Now
After

The moves

tap a move to jump to it

R′No tail lights anywhere, so run the swap once from any hold…

Practice

Seat the corners

Corners may look solved from the top - yellow everywhere - but their side colors give them away. Seat them properly.

Your turn

Get every yellow corner into its correct seat.

Start
Goal

2 scrambles to try

Chapter 10

Position the edges

Four edges, one cycle, and the cube is yours.

Learn

Hold the solid face back

By now one side of the cube is completely solid. Hold that face at the back, yellow still up. If no face is solid yet, any back works for the first pass.

Before you turn anything, read the glowing unsolved edge on the front: if its color matches the left center, the edges need to cycle left. If it matches the right center, they cycle right.

Watch

The final cycle

Here the front edge matches the left center, so the three glowing edges hop one seat to the left. Up to three passes finish the cube; usually one does it.

Now
After

The moves

tap a move to jump to it

F2The bottom two layers stay safe through this whole sequence.

Watch

The other direction

On this cube the front edge matches the right center instead. Same algorithm, with both U turns switched to U′.

Now
After

The moves

tap a move to jump to it

F2Same shape as before - only the two top turns flip direction.

Practice

Solve it

Three edges out of place. Everything you need, you already know.

Your turn

Finish the cube.

Start
Goal

2 scrambles to try

Chapter 11

Solved

You can do the Rubik's Cube.

Learn

You solved the Rubik's Cube

That is the whole method: daisy, cross, corners, middle layer, yellow cross, orient, position, position. Every scramble in the world falls to those same eight stages.

Scramble the cube and run the journey end to end - this time with nothing dimmed and no help lit up. The cube is all yours here: drag faces, or turn with the letter keys.

When the layered method feels automatic, speedcubers graduate to CFOP, which collapses these stages into fewer, bigger algorithms. A guide for it is on the way.